[PATCH v4 0/5] MR283: vkd3d-shader/dxil: Implement DX instruction StoreOutput.
by Conor McCarthy (@cmccarthy) July 28, 2023
by Conor McCarthy (@cmccarthy) July 28, 2023
July 28, 2023
2
5
[PATCH 0/1] MR3426: winegstreamer: Keep default decodebin queue limits for buffers and time.
by Rémi Bernon July 28, 2023
by Rémi Bernon July 28, 2023
July 28, 2023
3
4
[PATCH 0/2] MR3431: wined3d: Fix clears of the current render target in Vulkan
by Evan Tang (@etang-cw) July 28, 2023
by Evan Tang (@etang-cw) July 28, 2023
July 28, 2023
3
3
[PATCH v4 0/10] MR281: vkd3d-shader/tpf: Replace sm4 register structs with vkd3d-shader register structs, part 1.
by Francisco Casas (@fcasas) July 27, 2023
by Francisco Casas (@fcasas) July 27, 2023
July 27, 2023
4
15
[PATCH v2 0/3] MR280: vkd3d-shader: sm1 semantic matching.
by Zebediah Figura (@zfigura) July 27, 2023
by Zebediah Figura (@zfigura) July 27, 2023
July 27, 2023
3
11
[PATCH v2 0/1] MR286: vkd3d: Implement ID3D12GraphicsCommandList3 with a stub.
by Conor McCarthy (@cmccarthy) July 27, 2023
by Conor McCarthy (@cmccarthy) July 27, 2023
July 27, 2023
4
3
[PATCH v5 0/3] MR267: vkd3d: Implement GetResourceTiling().
by Conor McCarthy (@cmccarthy) July 27, 2023
by Conor McCarthy (@cmccarthy) July 27, 2023
July 27, 2023
4
11
[PATCH v11 0/4] MR218: vkd3d-shader: Implement GetDimensions().
by Nikolay Sivov (@nsivov) July 27, 2023
by Nikolay Sivov (@nsivov) July 27, 2023
July 27, 2023
3
5
July 27, 2023
4
3
[PATCH v3 0/5] MR283: vkd3d-shader/dxil: Implement DX instruction StoreOutput.
by Conor McCarthy (@cmccarthy) July 27, 2023
by Conor McCarthy (@cmccarthy) July 27, 2023
July 27, 2023
4
19