wine-gitlab@list.winehq.org
August 2023
- 4 participants
- 1124 discussions
[PATCH 0/5] MR3489: wined3d: Implement a copy-on-write scheme for whole buffer uploads.
by Zebediah Figura (@zfigura) Aug. 8, 2023
by Zebediah Figura (@zfigura) Aug. 8, 2023
Aug. 8, 2023
3
6
[PATCH v2 0/1] MR3490: d3d11/tests: Fix typos in a test cleanup (Coverity).
by Nikolay Sivov (@nsivov) Aug. 8, 2023
by Nikolay Sivov (@nsivov) Aug. 8, 2023
Aug. 8, 2023
3
2
[PATCH v3 0/1] MR297: vkd3d: Fix invalid atomic behaviour in the view cache linked list.
by Conor McCarthy (@cmccarthy) Aug. 8, 2023
by Conor McCarthy (@cmccarthy) Aug. 8, 2023
Aug. 8, 2023
2
2
[PATCH v2 0/5] MR295: vkd3d-shader: Extend vkd3d_shader_scan_descriptor_info, part 1/2.
by Zebediah Figura (@zfigura) Aug. 8, 2023
by Zebediah Figura (@zfigura) Aug. 8, 2023
Aug. 8, 2023
3
7
[PATCH v9 0/4] MR225: vkd3d-shader/tpf: Read complete swizzle/mask info from parameter tokens.
by Conor McCarthy (@cmccarthy) Aug. 8, 2023
by Conor McCarthy (@cmccarthy) Aug. 8, 2023
Aug. 8, 2023
3
5
[PATCH 0/1] MR3490: d3d11/tests: Fix typos in a test cleanup (Coverity).
by Nikolay Sivov (@nsivov) Aug. 8, 2023
by Nikolay Sivov (@nsivov) Aug. 8, 2023
Aug. 8, 2023
4
3
Re: [PATCH v4 0/5] MR3498: d3d tests: Use compare_uint() in compare_float() instead of abs(). - approved
by Jan Sikorski (@jsikorski) Aug. 8, 2023
by Jan Sikorski (@jsikorski) Aug. 8, 2023
Aug. 8, 2023
1
0
[PATCH 0/1] MR3515: wined3d: Release push constant buffers in wined3d_device_uninit_3d().
by Zebediah Figura (@zfigura) Aug. 8, 2023
by Zebediah Figura (@zfigura) Aug. 8, 2023
Aug. 8, 2023
4
4
Aug. 8, 2023
2
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Aug. 8, 2023
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