wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1249 discussions
[PATCH v5 0/4] MR4857: Draft: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Krzysztof Bogacki (@Saancreed) Feb. 2, 2024
by Krzysztof Bogacki (@Saancreed) Feb. 2, 2024
Feb. 2, 2024
3
11
Feb. 1, 2024
3
6
[PATCH v3 0/2] MR4985: windows.globalization: Add IIterable_HSTRING impl to IVectorView_HSTRING.
by Helix Graziani (@TornadoCookie) Feb. 1, 2024
by Helix Graziani (@TornadoCookie) Feb. 1, 2024
Feb. 1, 2024
3
3
[PATCH v11 0/1] MR4940: bug #56065 - add stub for GetAnycastIpAddressTable()
by Rastislav Stanik (@rastos) Feb. 1, 2024
by Rastislav Stanik (@rastos) Feb. 1, 2024
Feb. 1, 2024
2
2
[PATCH v2 0/4] MR616: tests: Improvements for SM1 testing.
by Francisco Casas (@fcasas) Feb. 1, 2024
by Francisco Casas (@fcasas) Feb. 1, 2024
Feb. 1, 2024
3
9
[PATCH v4 0/6] MR607: vkd3d-shader/ir: Introduce a simple CFG structurizer.
by Giovanni Mascellani (@giomasce) Feb. 1, 2024
by Giovanni Mascellani (@giomasce) Feb. 1, 2024
Feb. 1, 2024
3
8
[PATCH v2 0/1] MR621: vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
by Jacek Caban (@jacek) Feb. 1, 2024
by Jacek Caban (@jacek) Feb. 1, 2024
Feb. 1, 2024
3
2
Re: [PATCH v2 0/1] MR620: vkd3d: Use debugstr_hresult() in d3d12_device_mark_as_removed(). - approved
by Alexandre Julliard (@julliard) Jan. 31, 2024
by Alexandre Julliard (@julliard) Jan. 31, 2024
Jan. 31, 2024
1
0
Re: [PATCH v2 0/12] MR619: vkd3d: Avoid (U)LONGs in resource.c. - approved
by Alexandre Julliard (@julliard) Jan. 31, 2024
by Alexandre Julliard (@julliard) Jan. 31, 2024
Jan. 31, 2024
1
0
Re: [PATCH v3 0/3] MR615: vkd3d-shader: Fix a couple of memory leaks. - approved
by Alexandre Julliard (@julliard) Jan. 31, 2024
by Alexandre Julliard (@julliard) Jan. 31, 2024
Jan. 31, 2024
1
0