wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1255 discussions
[PATCH 0/7] MR597: vkd3d: Use debugstr_hresult() in state.c and vkd3d_main.c.
by Henri Verbeet (@hverbeet) Jan. 24, 2024
by Henri Verbeet (@hverbeet) Jan. 24, 2024
Jan. 24, 2024
3
8
Jan. 24, 2024
3
4
[PATCH 0/2] MR596: vkd3d-shader/ir: Get rid of shader_instruction_is_dcl().
by Henri Verbeet (@hverbeet) Jan. 24, 2024
by Henri Verbeet (@hverbeet) Jan. 24, 2024
Jan. 24, 2024
3
3
[PATCH 0/3] MR598: vkd3d-shader/ir: Lower monolithic switches to selection ladders.
by Giovanni Mascellani (@giomasce) Jan. 24, 2024
by Giovanni Mascellani (@giomasce) Jan. 24, 2024
Jan. 24, 2024
2
3
[PATCH 0/1] MR4928: ntdll: Fix building for ARM with libunwind enabled.
by Martin Storsjö Jan. 24, 2024
by Martin Storsjö Jan. 24, 2024
Jan. 24, 2024
2
5
[PATCH v3 0/6] MR545: vkd3d: Assorted fixes for MoltenVK, part 2.
by Giovanni Mascellani (@giomasce) Jan. 24, 2024
by Giovanni Mascellani (@giomasce) Jan. 24, 2024
Jan. 24, 2024
3
7
[PATCH 0/1] MR4929: ntdll: Reduce fixme logging for large numbers of cores.
by Martin Storsjö Jan. 24, 2024
by Martin Storsjö Jan. 24, 2024
Jan. 24, 2024
1
2
[PATCH 0/3] MR4915: d3d9: Implement Direct3DCreate9On12().
by Mohamad Al-Jaf (@maljaf) Jan. 24, 2024
by Mohamad Al-Jaf (@maljaf) Jan. 24, 2024
Jan. 24, 2024
5
12
[PATCH v3 0/1] MR4912: winex11.drv: Fix wglSwapBuffers() with NULL current context with child window rendering.
by Paul Gofman (@gofman) Jan. 24, 2024
by Paul Gofman (@gofman) Jan. 24, 2024
Jan. 24, 2024
4
4
[PATCH v2 0/2] MR588: vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
by Conor McCarthy (@cmccarthy) Jan. 24, 2024
by Conor McCarthy (@cmccarthy) Jan. 24, 2024
Jan. 24, 2024
3
3