wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1249 discussions
[PATCH 0/1] MR4929: ntdll: Reduce fixme logging for large numbers of cores.
by Martin Storsjö Jan. 24, 2024
by Martin Storsjö Jan. 24, 2024
Jan. 24, 2024
1
2
[PATCH 0/3] MR4915: d3d9: Implement Direct3DCreate9On12().
by Mohamad Al-Jaf (@maljaf) Jan. 24, 2024
by Mohamad Al-Jaf (@maljaf) Jan. 24, 2024
Jan. 24, 2024
5
12
[PATCH v3 0/1] MR4912: winex11.drv: Fix wglSwapBuffers() with NULL current context with child window rendering.
by Paul Gofman (@gofman) Jan. 24, 2024
by Paul Gofman (@gofman) Jan. 24, 2024
Jan. 24, 2024
4
4
[PATCH v2 0/2] MR588: vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
by Conor McCarthy (@cmccarthy) Jan. 24, 2024
by Conor McCarthy (@cmccarthy) Jan. 24, 2024
Jan. 24, 2024
3
3
[PATCH v3 0/4] MR584: vkd3d-shader/dxil: Support for isinf, isnan and isfinite.
by Conor McCarthy (@cmccarthy) Jan. 24, 2024
by Conor McCarthy (@cmccarthy) Jan. 24, 2024
Jan. 24, 2024
3
5
[PATCH v7 0/5] MR561: vkd3d-utils: D3DReflect() and reflection tests, part 1/2.
by Zebediah Figura (@zfigura) Jan. 24, 2024
by Zebediah Figura (@zfigura) Jan. 24, 2024
Jan. 24, 2024
3
7
[PATCH v17 0/5] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) Jan. 24, 2024
by Francisco Casas (@fcasas) Jan. 24, 2024
Jan. 24, 2024
3
7
[PATCH v3 0/3] MR569: tests/shader_runer: Support SRV buffers.
by Francisco Casas (@fcasas) Jan. 24, 2024
by Francisco Casas (@fcasas) Jan. 24, 2024
Jan. 24, 2024
4
10
[PATCH v4 0/6] MR4887: imm32: Test and fix WM_KEYUP events, CPS_CANCEL, CPS_COMPLETE and open status.
by Rémi Bernon Jan. 24, 2024
by Rémi Bernon Jan. 24, 2024
Jan. 24, 2024
2
8
[PATCH v3 0/6] MR4887: imm32: Test and fix WM_KEYUP events, CPS_CANCEL, CPS_COMPLETE and open status.
by Rémi Bernon Jan. 24, 2024
by Rémi Bernon Jan. 24, 2024
Jan. 24, 2024
2
9