wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1249 discussions
Re: [PATCH v20 0/4] MR4661: gdiplus: Implement Gdiplus effects
by Esme Povirk (@madewokherd) Jan. 23, 2024
by Esme Povirk (@madewokherd) Jan. 23, 2024
Jan. 23, 2024
1
0
[PATCH 0/1] MR592: vkd3d-shader/spirv: Emit DISCARD as a function call.
by Conor McCarthy (@cmccarthy) Jan. 23, 2024
by Conor McCarthy (@cmccarthy) Jan. 23, 2024
Jan. 23, 2024
4
3
[PATCH v2 0/3] MR591: vkd3d-shader/dxil: Do not use ascii_strcasecmp().
by Conor McCarthy (@cmccarthy) Jan. 23, 2024
by Conor McCarthy (@cmccarthy) Jan. 23, 2024
Jan. 23, 2024
3
4
[PATCH v3 0/5] MR577: hlsl: Improve condition type validation.
by Zebediah Figura (@zfigura) Jan. 23, 2024
by Zebediah Figura (@zfigura) Jan. 23, 2024
Jan. 23, 2024
4
9
[PATCH v3 0/3] MR574: vkd3d-shader/ir: Refactor VSIR passes.
by Giovanni Mascellani (@giomasce) Jan. 23, 2024
by Giovanni Mascellani (@giomasce) Jan. 23, 2024
Jan. 23, 2024
4
4
[PATCH v5 0/2] MR572: vkd3d-shader/dxil: Implement DX intrinsic Binary.
by Conor McCarthy (@cmccarthy) Jan. 23, 2024
by Conor McCarthy (@cmccarthy) Jan. 23, 2024
Jan. 23, 2024
3
3
[PATCH v4 0/8] MR565: vkd3d-shader/hlsl: Add passes variables to the techniques.
by Nikolay Sivov (@nsivov) Jan. 23, 2024
by Nikolay Sivov (@nsivov) Jan. 23, 2024
Jan. 23, 2024
4
10
[PATCH v9 0/4] MR559: vkd3d-shader/ir: Validate block-based CF, part 2.
by Giovanni Mascellani (@giomasce) Jan. 23, 2024
by Giovanni Mascellani (@giomasce) Jan. 23, 2024
Jan. 23, 2024
3
5
[PATCH 0/2] MR588: vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
by Conor McCarthy (@cmccarthy) Jan. 23, 2024
by Conor McCarthy (@cmccarthy) Jan. 23, 2024
Jan. 23, 2024
4
4
[PATCH 0/3] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) Jan. 23, 2024
by Giovanni Mascellani (@giomasce) Jan. 23, 2024
Jan. 23, 2024
3
7