wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1249 discussions
[PATCH 0/1] MR4864: msvcp: Use proper operator_new and operator_delete types for msvcirt.
by Gabriel Ivăncescu Jan. 18, 2024
by Gabriel Ivăncescu Jan. 18, 2024
Jan. 18, 2024
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4
Jan. 18, 2024
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[PATCH v3 0/8] MR565: vkd3d-shader/hlsl: Add passes variables to the techniques.
by Nikolay Sivov (@nsivov) Jan. 18, 2024
by Nikolay Sivov (@nsivov) Jan. 18, 2024
Jan. 18, 2024
2
9
[PATCH 0/1] MR573: vkd3d-shader/spirv: Normalise the shader before allocating registers.
by Giovanni Mascellani (@giomasce) Jan. 18, 2024
by Giovanni Mascellani (@giomasce) Jan. 18, 2024
Jan. 18, 2024
3
3
Jan. 18, 2024
4
6
[PATCH v6 0/3] MR568: vkd3d-shader: Miscellaneous changes in view of the CFG structurizer.
by Giovanni Mascellani (@giomasce) Jan. 18, 2024
by Giovanni Mascellani (@giomasce) Jan. 18, 2024
Jan. 18, 2024
3
5
[PATCH v5 0/3] MR536: vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
Jan. 18, 2024
3
4
[PATCH v14 0/5] MR491: Draft: vkd3d-shader/dxil: Handle control flow instructions.
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
Jan. 18, 2024
3
6
[PATCH 0/6] MR572: Draft: vkd3d-shader/dxil: Implement DX intrinsic Binary.
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
Jan. 18, 2024
3
7
[PATCH v3 0/5] MR533: vkd3d-shader/dxil: SRV/UAV support part 1.
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
Jan. 18, 2024
3
8