wine-gitlab@list.winehq.org
January 2024
- 3 participants
- 1249 discussions
[PATCH v8 0/7] MR564: Draft: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
Jan. 18, 2024
3
11
[PATCH v3 0/5] MR561: vkd3d-utils: D3DReflect() and reflection tests, part 1/2.
by Zebediah Figura (@zfigura) Jan. 18, 2024
by Zebediah Figura (@zfigura) Jan. 18, 2024
Jan. 18, 2024
3
9
[PATCH 0/4] MR4868: winebus: Allow specific devices to prefer hidraw backend.
by Rémi Bernon Jan. 18, 2024
by Rémi Bernon Jan. 18, 2024
Jan. 18, 2024
1
4
[PATCH 0/2] MR4867: winebus, winexinput: Silent BusContainerId FIXME message.
by Rémi Bernon Jan. 18, 2024
by Rémi Bernon Jan. 18, 2024
Jan. 18, 2024
1
2
Jan. 18, 2024
1
2
[PATCH v7 0/11] MR564: Draft: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
Jan. 18, 2024
2
11
[PATCH v6 0/11] MR564: Draft: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
by Conor McCarthy (@cmccarthy) Jan. 18, 2024
Jan. 18, 2024
2
11
[PATCH v2 0/8] MR565: vkd3d-shader/hlsl: Add passes variables to the techniques.
by Nikolay Sivov (@nsivov) Jan. 18, 2024
by Nikolay Sivov (@nsivov) Jan. 18, 2024
Jan. 18, 2024
3
14
[PATCH 0/1] MR4834: ntdll: NtQuerySystemInformation(SystemProcessorPerformanceInformation) fix return value
by Dāvis Mosāns Jan. 17, 2024
by Dāvis Mosāns Jan. 17, 2024
Jan. 17, 2024
3
3
[PATCH v5 0/2] MR4811: ntdll: Avoid hanging when a thread is terminated while holding a pthread mutex.
by Zebediah Figura (@zfigura) Jan. 17, 2024
by Zebediah Figura (@zfigura) Jan. 17, 2024
Jan. 17, 2024
3
4