[PATCH 0/3] MR4857: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Krzysztof Bogacki (@Saancreed) Jan. 16, 2024

Jan. 16, 2024
[PATCH 0/1] MR4856: opengl32: Make wglSwapLayerBuffers hookable.
by Brendan Shanks (@bshanks) Jan. 16, 2024

Jan. 16, 2024
[PATCH v9 0/5] MR463: hlsl: Fix some type handling for ternaries.
by Zebediah Figura (@zfigura) Jan. 16, 2024

Jan. 16, 2024

Jan. 16, 2024
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Jan. 16, 2024

Jan. 16, 2024