wine-gitlab@list.winehq.org
February 2024
- 3 participants
- 1140 discussions
Feb. 15, 2024
2
2
[PATCH v9 0/178] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
Feb. 15, 2024
1
0
[PATCH v8 0/177] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
Feb. 15, 2024
1
0
[PATCH v6 0/4] MR627: vkd3d: Implement ID3D12Resource2.
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
Feb. 15, 2024
3
5
[PATCH v9 0/4] MR4857: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Krzysztof Bogacki (@Saancreed) Feb. 15, 2024
by Krzysztof Bogacki (@Saancreed) Feb. 15, 2024
Feb. 15, 2024
3
6
Re: [PATCH v4 0/1] MR5037: kernelbase: Reduce FIXME to TRACE if params is null.
by Nikola Kuburović Feb. 15, 2024
by Nikola Kuburović Feb. 15, 2024
Feb. 15, 2024
1
0
[PATCH v2 0/5] MR626: vkd3d-utils: Constant buffer reflection without vkd3d-shader.
by Zebediah Figura (@zfigura) Feb. 15, 2024
by Zebediah Figura (@zfigura) Feb. 15, 2024
Feb. 15, 2024
5
17
[PATCH v2 0/6] MR5066: server: Implement input desktop and fix rawinput message dispatch.
by Rémi Bernon Feb. 15, 2024
by Rémi Bernon Feb. 15, 2024
Feb. 15, 2024
2
10
[PATCH v7 0/175] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
Feb. 15, 2024
1
0
[PATCH v6 0/173] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
by Conor McCarthy (@cmccarthy) Feb. 15, 2024
Feb. 15, 2024
1
0