Re: [PATCH v2 0/1] MR5277: mfreadwrite: Fix a memory leak (Coverity). - approved
by Alexandre Julliard (@julliard) March 12, 2024
by Alexandre Julliard (@julliard) March 12, 2024
March 12, 2024
1
0
[PATCH 0/1] MR710: vkd3d-shader/glsl: Introduce glsl_compile().
by Henri Verbeet (@hverbeet) March 12, 2024
by Henri Verbeet (@hverbeet) March 12, 2024
March 12, 2024
3
2
[PATCH 0/1] MR709: vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
by Henri Verbeet (@hverbeet) March 12, 2024
by Henri Verbeet (@hverbeet) March 12, 2024
March 12, 2024
3
2
March 12, 2024
2
1
Re: [PATCH v5 0/1] MR5157: evr/dshow: List NV12 as supported, improve warnings - approved
by Nikolay Sivov (@nsivov) March 12, 2024
by Nikolay Sivov (@nsivov) March 12, 2024
March 12, 2024
1
0
Re: [PATCH v5 0/1] MR5157: evr/dshow: List NV12 as supported, improve warnings
by eric pouech (@epo) March 12, 2024
by eric pouech (@epo) March 12, 2024
March 12, 2024
1
0
[PATCH 0/5] MR706: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 3.
by Francisco Casas (@fcasas) March 12, 2024
by Francisco Casas (@fcasas) March 12, 2024
March 12, 2024
4
10
[PATCH 0/1] MR705: tests: Avoid creating a file named "0" when calling "make check".
by Francisco Casas (@fcasas) March 12, 2024
by Francisco Casas (@fcasas) March 12, 2024
March 12, 2024
3
2
[PATCH v2 0/3] MR701: vkd3d-shader: Remove a token for 'precise' modifier.
by Nikolay Sivov (@nsivov) March 12, 2024
by Nikolay Sivov (@nsivov) March 12, 2024
March 12, 2024
6
7
[PATCH v4 0/3] MR698: vkd3d-shader/ir: Introduce a better CFG structurizer, part 4.
by Giovanni Mascellani (@giomasce) March 12, 2024
by Giovanni Mascellani (@giomasce) March 12, 2024
March 12, 2024
4
11