May 28, 2024
5
6
[PATCH v14 0/8] MR1074: Draft: ntdll: Improve Valgrind and GDB integration.
by Rémi Bernon May 28, 2024
by Rémi Bernon May 28, 2024
May 28, 2024
3
12
May 28, 2024
2
4
[PATCH 0/4] MR5481: widl: Make automatic dispid generation scheme better match what midl does.
by Dmitry Timoshkov (@dmitry) May 28, 2024
by Dmitry Timoshkov (@dmitry) May 28, 2024
May 28, 2024
4
7
[PATCH v2 0/6] MR5517: Draft: RFC: Move wglDescribePixelFormat implementation to opengl32
by Alexandros Frantzis (@afrantzis) May 28, 2024
by Alexandros Frantzis (@afrantzis) May 28, 2024
May 28, 2024
3
11
[PATCH v4 0/1] MR5516: wintrust: Add support for the PE image hash in CryptCATAdminCalcHashFromFileHandle().
by Hans Leidekker (@hans) May 28, 2024
by Hans Leidekker (@hans) May 28, 2024
May 28, 2024
2
2
[PATCH v3 0/1] MR5516: wintrust: Add support for the PE image hash in CryptCATAdminCalcHashFromFileHandle().
by Hans Leidekker (@hans) May 28, 2024
by Hans Leidekker (@hans) May 28, 2024
May 28, 2024
3
4
[PATCH 0/1] MR5515: mfreadwrite: Store result of object activation in stream transform.
by Danyil Blyschak (@blyss) May 28, 2024
by Danyil Blyschak (@blyss) May 28, 2024
May 28, 2024
5
5
[PATCH 0/3] MR5505: wined3d: Introduce the "glsl-vkd3d" shader backend.
by Henri Verbeet (@hverbeet) May 28, 2024
by Henri Verbeet (@hverbeet) May 28, 2024
May 28, 2024
3
4
[PATCH 0/1] MR5490: setupapi: Don't set RequiredSize when SetupDiGetClassDescription* fails.
by Alex Henrie (@alexhenrie) May 28, 2024
by Alex Henrie (@alexhenrie) May 28, 2024
May 28, 2024
3
2