[PATCH v21 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
3
9
[PATCH 0/1] MR763: vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().
by Francisco Casas (@fcasas) April 8, 2024
by Francisco Casas (@fcasas) April 8, 2024
April 8, 2024
5
4
[PATCH v4 0/8] MR757: hlsl: Avoid HLSL_CLASS_OBJECT, part 2.
by Zebediah Figura (@zfigura) April 8, 2024
by Zebediah Figura (@zfigura) April 8, 2024
April 8, 2024
4
10
Re: [PATCH v5 0/3] MR750: vkd3d-shader/dxil: TGSM part 3. - approved
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
1
0
[PATCH v8 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
4
10
Re: [PATCH v5 0/9] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5. - approved
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
1
0
[PATCH v2 0/3] MR765: tests: Do not crash on llvmpipe.
by Giovanni Mascellani (@giomasce) April 8, 2024
by Giovanni Mascellani (@giomasce) April 8, 2024
April 8, 2024
3
4
Re: [PATCH v3 0/1] MR761: tests/shader_runner: Report compilation errors on the block's starting line.
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
1
0
Re: [PATCH v11 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
1
0
[PATCH v3 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
2
5