[PATCH v5 0/1] MR333: vkd3d-shader/hlsl: Add refract() function.
by Nikolay Sivov (@nsivov) April 8, 2024
by Nikolay Sivov (@nsivov) April 8, 2024
April 8, 2024
2
2
[PATCH 0/1] MR770: tests/test-driver: Avoid "head" with negative line count.
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
3
3
[PATCH v5 0/1] MR762: ci: Delimit building each commit with a collapsible section.
by Giovanni Mascellani (@giomasce) April 8, 2024
by Giovanni Mascellani (@giomasce) April 8, 2024
April 8, 2024
3
2
[PATCH v4 0/1] MR762: Draft: ci: Delimit building each commit with a collapsible section.
by Giovanni Mascellani (@giomasce) April 8, 2024
by Giovanni Mascellani (@giomasce) April 8, 2024
April 8, 2024
3
3
Re: [PATCH v11 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
1
0
Re: [PATCH v11 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
1
0
[PATCH v21 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) April 8, 2024
by Conor McCarthy (@cmccarthy) April 8, 2024
April 8, 2024
3
9
[PATCH 0/1] MR763: vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().
by Francisco Casas (@fcasas) April 8, 2024
by Francisco Casas (@fcasas) April 8, 2024
April 8, 2024
5
4
[PATCH v4 0/8] MR757: hlsl: Avoid HLSL_CLASS_OBJECT, part 2.
by Zebediah Figura (@zfigura) April 8, 2024
by Zebediah Figura (@zfigura) April 8, 2024
April 8, 2024
4
10
Re: [PATCH v5 0/3] MR750: vkd3d-shader/dxil: TGSM part 3. - approved
by Henri Verbeet (@hverbeet) April 8, 2024
by Henri Verbeet (@hverbeet) April 8, 2024
April 8, 2024
1
0