[PATCH 0/6] MR5931: winegstreamer: Implement output type functions.
by Ziqing Hui (@zhui) June 28, 2024
by Ziqing Hui (@zhui) June 28, 2024
June 28, 2024
4
14
[PATCH 0/5] MR5946: Feed FFP shader constants through push constant buffers, part 2.
by Elizabeth Figura (@zfigura) June 27, 2024
by Elizabeth Figura (@zfigura) June 27, 2024
June 27, 2024
3
6
[PATCH v8 0/2] MR5761: comclt32: Allow ctrl-tab and tab hotkeys for propsheets
by Fabian Maurer (@DarkShadow44) June 27, 2024
by Fabian Maurer (@DarkShadow44) June 27, 2024
June 27, 2024
3
5
June 27, 2024
1
1
Re: [PATCH v2 0/1] MR5944: wpcap: Handle different layout of the native packet header structure on 32-bit. - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v2 0/2] MR5943: jscript: Fix PROP_DELETED handling in delete_prop. - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v2 0/1] MR5892: wined3d: Recheck whether a query is active after wined3d_context_vk_get_command_buffer(). - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v3 0/2] MR5872: ddraw: Preserve d3d device state in ddraw_surface_create(). - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v2 0/3] MR5942: Cmd engine rewrite (part XI) - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0
Re: [PATCH v3 0/6] MR5926: ntdll: Always fill the 32-bit IOSB when performing I/O on overlapped handles. - approved
by Alexandre Julliard (@julliard) June 27, 2024
by Alexandre Julliard (@julliard) June 27, 2024
June 27, 2024
1
0