[PATCH 0/1] MR5944: wpcap: Handle different layout of the native packet header structure on 32-bit.
by Hans Leidekker (@hans) June 27, 2024
by Hans Leidekker (@hans) June 27, 2024
June 27, 2024
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[PATCH v2 0/1] MR5816: wined3d: Implement wined3d_check_device_format_conversion().
by Elizabeth Figura (@zfigura) June 27, 2024
by Elizabeth Figura (@zfigura) June 27, 2024
June 27, 2024
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[PATCH 0/4] MR5933: opengl32: Add default implementation for wglChoosePixelFormatARB.
by Alexandros Frantzis (@afrantzis) June 27, 2024
by Alexandros Frantzis (@afrantzis) June 27, 2024
June 27, 2024
4
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[PATCH 0/1] MR5892: wined3d: Recheck whether a query is active after wined3d_context_vk_get_command_buffer().
by Elizabeth Figura (@zfigura) June 27, 2024
by Elizabeth Figura (@zfigura) June 27, 2024
June 27, 2024
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[PATCH v2 0/2] MR5872: ddraw: Preserve d3d device state in ddraw_surface_create().
by Paul Gofman (@gofman) June 27, 2024
by Paul Gofman (@gofman) June 27, 2024
June 27, 2024
4
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[PATCH 0/2] MR5943: jscript: Fix PROP_DELETED handling in delete_prop.
by Jacek Caban (@jacek) June 27, 2024
by Jacek Caban (@jacek) June 27, 2024
June 27, 2024
2
2
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[PATCH v4 0/5] MR5818: d3d11/tests: Other tests for NV12 textures.
by Giovanni Mascellani (@giomasce) June 27, 2024
by Giovanni Mascellani (@giomasce) June 27, 2024
June 27, 2024
4
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[PATCH 0/6] MR5815: wined3d: Feed FFP shader constants through push constant buffers, part 1.
by Elizabeth Figura (@zfigura) June 27, 2024
by Elizabeth Figura (@zfigura) June 27, 2024
June 27, 2024
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June 27, 2024
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