[PATCH v2 0/2] MR5872: ddraw: Preserve d3d device state in ddraw_surface_create().
by Paul Gofman (@gofman) June 27, 2024
by Paul Gofman (@gofman) June 27, 2024
June 27, 2024
4
6
[PATCH 0/2] MR5943: jscript: Fix PROP_DELETED handling in delete_prop.
by Jacek Caban (@jacek) June 27, 2024
by Jacek Caban (@jacek) June 27, 2024
June 27, 2024
2
2
2
3
[PATCH v4 0/5] MR5818: d3d11/tests: Other tests for NV12 textures.
by Giovanni Mascellani (@giomasce) June 27, 2024
by Giovanni Mascellani (@giomasce) June 27, 2024
June 27, 2024
4
8
[PATCH 0/6] MR5815: wined3d: Feed FFP shader constants through push constant buffers, part 1.
by Elizabeth Figura (@zfigura) June 27, 2024
by Elizabeth Figura (@zfigura) June 27, 2024
June 27, 2024
3
7
June 27, 2024
2
4
[PATCH v3 0/1] MR5351: wined3d: Compile the clear compute shaders with D3DCompile().
by Giovanni Mascellani (@giomasce) June 27, 2024
by Giovanni Mascellani (@giomasce) June 27, 2024
June 27, 2024
4
3
[PATCH v6 0/3] MR5923: winegstreamer: Use affinity to determine 'max-threads' value.
by Brendan McGrath (@redmcg) June 27, 2024
by Brendan McGrath (@redmcg) June 27, 2024
June 27, 2024
3
5
[PATCH 0/1] MR5941: xcopy: Handle switch options concatenated with path.
by Piotr Caban (@piotr) June 27, 2024
by Piotr Caban (@piotr) June 27, 2024
June 27, 2024
2
1
[PATCH 0/7] MR5930: win32u: Factor surface rect computation out of the drivers.
by Rémi Bernon June 27, 2024
by Rémi Bernon June 27, 2024
June 27, 2024
2
8