[PATCH 0/6] MR6080: wined3d: Feed FFP shader constants through push constant buffers, part 3.
by Elizabeth Figura (@zfigura) July 17, 2024
by Elizabeth Figura (@zfigura) July 17, 2024
July 17, 2024
4
8
3
3
[PATCH 0/6] MR6032: include: Convert d3d8.h and d3d9.h to IDLs.
by Elizabeth Figura (@zfigura) July 17, 2024
by Elizabeth Figura (@zfigura) July 17, 2024
July 17, 2024
6
12
[PATCH 0/1] MR6103: odbc32: Return success for handled attributes in SQLSetConnectAttrW.
by Daniel Lehman (@dlehman25) July 17, 2024
by Daniel Lehman (@dlehman25) July 17, 2024
July 17, 2024
3
2
[PATCH v2 0/1] MR6102: odbc32: Handle NULL attribute in SQLColAttributeW.
by Daniel Lehman (@dlehman25) July 17, 2024
by Daniel Lehman (@dlehman25) July 17, 2024
July 17, 2024
4
3
[PATCH 0/1] MR6055: ddraw/tests: Make sure the window is restored after some minimize tests.
by Rémi Bernon July 17, 2024
by Rémi Bernon July 17, 2024
July 17, 2024
3
3
July 17, 2024
4
10
July 17, 2024
3
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[PATCH v2 0/7] MR6036: win32u: Use the thread input and desktop shared memory for reading keyboard state.
by Rémi Bernon July 17, 2024
by Rémi Bernon July 17, 2024
July 17, 2024
2
10
[PATCH 0/1] MR6105: winex11: Reset empty window shape even without a window surface.
by Rémi Bernon July 17, 2024
by Rémi Bernon July 17, 2024
July 17, 2024
1
1