3
8
[PATCH v12 0/1] MR5957: win32u: fix random crash without libfreetype
by Fan WenJie (@fanwenjie) Aug. 9, 2024
by Fan WenJie (@fanwenjie) Aug. 9, 2024
Aug. 9, 2024
2
1
Re: [PATCH v3 0/10] MR6230: mshtml: Support more node prototype objects.
by Nicholas Ansell (@roadrunnerto) Aug. 9, 2024
by Nicholas Ansell (@roadrunnerto) Aug. 9, 2024
Aug. 9, 2024
1
0
Re: [PATCH v2 0/2] MR6228: win32u: Always enumerate the primary source first. - approved
by Alexandre Julliard (@julliard) Aug. 8, 2024
by Alexandre Julliard (@julliard) Aug. 8, 2024
Aug. 8, 2024
1
0
Re: [PATCH v2 0/1] MR6234: win32u: Always use the dummy surface if a surface isn't needed. - approved
by Alexandre Julliard (@julliard) Aug. 8, 2024
by Alexandre Julliard (@julliard) Aug. 8, 2024
Aug. 8, 2024
1
0
Re: [PATCH v3 0/10] MR6230: mshtml: Support more node prototype objects. - approved
by Alexandre Julliard (@julliard) Aug. 8, 2024
by Alexandre Julliard (@julliard) Aug. 8, 2024
Aug. 8, 2024
1
0
Re: [PATCH v2 0/1] MR6232: ntdll: Use the module debug channel in virtual_map_builtin_module(). - approved
by Alexandre Julliard (@julliard) Aug. 8, 2024
by Alexandre Julliard (@julliard) Aug. 8, 2024
Aug. 8, 2024
1
0
Re: [PATCH v2 0/1] MR6205: d3dx9/effect: Return creator string from GetDesc(). - approved
by Alexandre Julliard (@julliard) Aug. 8, 2024
by Alexandre Julliard (@julliard) Aug. 8, 2024
Aug. 8, 2024
1
0
Re: [PATCH v4 0/9] MR6157: d3dx9: More miscellaneous fixes. - approved
by Alexandre Julliard (@julliard) Aug. 8, 2024
by Alexandre Julliard (@julliard) Aug. 8, 2024
Aug. 8, 2024
1
0
Re: [PATCH v2 0/7] MR6231: odbc32: Forward ANSI functions to their Unicode counterpart if needed (part 4). - approved
by Alexandre Julliard (@julliard) Aug. 8, 2024
by Alexandre Julliard (@julliard) Aug. 8, 2024
Aug. 8, 2024
1
0