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wine-gitlab@list.winehq.org

March 2025

  • 3 participants
  • 968 discussions
[PATCH v4 0/6] MR7472: winebth.sys part 6: Add support for device inquiry/scanning.
by Vibhav Pant (@vibhavp) March 3, 2025

March 3, 2025
-- v4: bluetoothapis/tests: Add tests for BluetoothFindNextDevice. bluetoothapis: Implement BluetoothFindNextDevice. bluetoothapis/tests: Add tests for BluetoothFindFirstDevice, BluetoothFindDeviceClose. bluetoothapis: Implement BluetoothFindFirstDevice and BluetoothFindDeviceClose. https://gitlab.winehq.org/wine/wine/-/merge_requests/7472
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Re: [PATCH v2 0/4] MR7468: win32u: Move opengl code to a dedicated source.
by Rémi Bernon March 3, 2025

March 3, 2025
v2: Fix macos build (hopefully). -- https://gitlab.winehq.org/wine/wine/-/merge_requests/7468#note_96590
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Re: [PATCH v2 0/4] MR7468: win32u: Move opengl code to a dedicated source.
by Rémi Bernon March 3, 2025

March 3, 2025
On Mon Mar 3 16:27:36 2025 +0000, Aida Jonikienė wrote: > Will the move include pbuffer handling too? As much as can be factored together. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/7468#note_96588
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[PATCH v3 0/6] MR7472: winebth.sys part 6: Add support for device inquiry/scanning.
by Vibhav Pant (@vibhavp) March 3, 2025

March 3, 2025
-- v3: bluetoothapis/tests: Add tests for BluetoothFindNextDevice. https://gitlab.winehq.org/wine/wine/-/merge_requests/7472
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[PATCH 0/6] MR7472: winebth.sys part 6: Add support for device inquiry/scanning.
by Vibhav Pant (@vibhavp) March 3, 2025

March 3, 2025
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/7472
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[PATCH 0/5] MR7470: include: Add more declarations needed for LLVM libc++
by Jacek Caban (@jacek) March 3, 2025

March 3, 2025
Based on @rbernon's [branch](https://gitlab.winehq.org/rbernon/wine/-/tree/wip/libc++-fixes). -- https://gitlab.winehq.org/wine/wine/-/merge_requests/7470
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[PATCH 0/4] MR7468: win32u: Move opengl code to a dedicated source.
by Rémi Bernon March 3, 2025

March 3, 2025
The plan is to move as much GL code as possible to win32u, similarly to what's been done with vulkan. While I intend to keep the existing driver-specific GL backend (GLX, macos?), I win32u can use EGL more directly while delegating only the platform specific display and surface creation to the drivers. At the same time, it could also make it possible to use EGL for memory DCs too, as osmesa is being removed from Mesa3D main branch (still going to be present in a separate historical branch iiuc). -- https://gitlab.winehq.org/wine/wine/-/merge_requests/7468
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[PATCH 0/1] MR7471: d2d1/tests: Add broken to silence a few float comparisons in windows 7.
by Bernhard Übelacker March 3, 2025

March 3, 2025
Test d2d1:d2d1 shows a systematic failure with the windows 7 systems: https://test.winehq.org/data/patterns.html#d2d1:d2d1 This patch adds broken statements with a little less strict float comparisons. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/7471
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[PATCH v2 0/1] MR7469: winegcc: Don't include host include paths when compiling with MSVCRT.
by Jacek Caban (@jacek) March 3, 2025

March 3, 2025
While some host includes may work, we can't assume they will. Additionally, they may interfere with the code being built. In my case, LLVM's libc++ build with winegcc was failing due to an [unexpected `__has_include`](https://github.com/llvm/llvm-project/blob/44607666b3429868bce9f0489715eb367d0e08f8/libcxx/include/__mbstate_t.h#L42). -- v2: winegcc: Don't include host include paths when compiling with MSVCRT. https://gitlab.winehq.org/wine/wine/-/merge_requests/7469
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[PATCH 0/1] MR7469: winegcc: Don't include host include paths when compiling with MSVCRT.
by Jacek Caban (@jacek) March 3, 2025

March 3, 2025
While some host includes may work, we can't assume they will. Additionally, they may interfere with the code being built. In my case, LLVM's libc++ build with winegcc was failing due to an [unexpected `__has_include`](https://github.com/llvm/llvm-project/blob/44607666b3429868bce9f0489715eb367d0e08f8/libcxx/include/__mbstate_t.h#L42). -- https://gitlab.winehq.org/wine/wine/-/merge_requests/7469
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