[PATCH v6 0/5] MR10716: dsound: Speed up resampling, part 6
by Anton Baskanov (@baskanov) June 4, 2026
by Anton Baskanov (@baskanov) June 4, 2026
June 4, 2026
4
9
[PATCH v3 0/2] MR11018: combase: Implement delayed marshaling for RoGetAgileReference
by Vibhav Pant (@vibhavp) June 4, 2026
by Vibhav Pant (@vibhavp) June 4, 2026
June 4, 2026
4
5
[PATCH v2 0/1] MR10848: winewayland.drv: Add alpha-modifier-v1 protocol to support change alpha by...
by JiangYi Chen (@meshine) June 4, 2026
by JiangYi Chen (@meshine) June 4, 2026
June 4, 2026
3
2
June 3, 2026
3
2
[PATCH v11 0/6] MR4092: user32: Actually implement RealGetWindowClass{A/W}.
by Connor McAdams (@cmcadams) June 3, 2026
by Connor McAdams (@cmcadams) June 3, 2026
June 3, 2026
3
8
3
4
[PATCH v6 0/9] MR10963: Draft: winex11: Keyboard layouts rework, part 3
by Matteo Bruni (@Mystral) June 3, 2026
by Matteo Bruni (@Mystral) June 3, 2026
June 3, 2026
4
16
[PATCH v4 0/2] MR10885: quartz: Update current and elapsed positions in Stop().
by Conor McCarthy (@cmccarthy) June 2, 2026
by Conor McCarthy (@cmccarthy) June 2, 2026
June 2, 2026
3
6
[PATCH 0/1] MR10517: wined3d: Don't use texelFetchOffset() for buffers and multi-sample textures.
by Francisco Casas (@fcasas) June 2, 2026
by Francisco Casas (@fcasas) June 2, 2026
June 2, 2026
4
3
[PATCH v8 0/3] MR10874: wined3d: Disallow locking of multisampled back buffers.
by Conor McCarthy (@cmccarthy) June 2, 2026
by Conor McCarthy (@cmccarthy) June 2, 2026
June 2, 2026
4
6