Re: [PATCH v4 0/5] MR11066: msxml3/writer: Normalize newlines in CDATA content. - approved
by Alexandre Julliard (@julliard) June 4, 2026
by Alexandre Julliard (@julliard) June 4, 2026
June 4, 2026
1
0
Re: [PATCH v10 0/3] MR11001: ntdll, ntoskrnl.exe: account for read-only cookie in loader - approved
by Alexandre Julliard (@julliard) June 4, 2026
by Alexandre Julliard (@julliard) June 4, 2026
June 4, 2026
1
0
[PATCH v3 0/1] MR11071: ntdll: Ignore hardware breakpoint traps inside the signal stack.
by Soham Nandy (@natimerry) June 4, 2026
by Soham Nandy (@natimerry) June 4, 2026
June 4, 2026
3
3
[PATCH v2 0/2] MR11071: ntdll: Ignore hardware breakpoint traps inside the signal stack.
by Soham Nandy (@natimerry) June 4, 2026
by Soham Nandy (@natimerry) June 4, 2026
June 4, 2026
3
3
[PATCH 0/1] MR11071: ntdll: Ignore hardware breakpoint traps inside the signal stack.
by Soham Nandy (@natimerry) June 4, 2026
by Soham Nandy (@natimerry) June 4, 2026
June 4, 2026
4
6
[PATCH 0/2] MR11070: d3dcompiler: Retrieve more information using vkd3d in d3dcompiler_shader_reflection_init().
by Henri Verbeet (@hverbeet) June 4, 2026
by Henri Verbeet (@hverbeet) June 4, 2026
June 4, 2026
2
2
[PATCH 0/1] MR11062: wined3d: Add Qualcomm vendor and Adreno 640 GPU info
by Stian Low (@stianlow) June 4, 2026
by Stian Low (@stianlow) June 4, 2026
June 4, 2026
2
4
[PATCH 0/2] MR11009: widl: Add support for enums to SLTG typelib generator.
by Dmitry Timoshkov (@dmitry) June 4, 2026
by Dmitry Timoshkov (@dmitry) June 4, 2026
June 4, 2026
3
3
[PATCH v6 0/5] MR10716: dsound: Speed up resampling, part 6
by Anton Baskanov (@baskanov) June 4, 2026
by Anton Baskanov (@baskanov) June 4, 2026
June 4, 2026
4
9
[PATCH v3 0/2] MR11018: combase: Implement delayed marshaling for RoGetAgileReference
by Vibhav Pant (@vibhavp) June 4, 2026
by Vibhav Pant (@vibhavp) June 4, 2026
June 4, 2026
4
5