[PATCH 0/3] MR11709: Fix GUID paths not being accepted by ShellExecute and explorer's command-line arguments
by Andrea Faulds (@hikari_no_yume) Aug. 20, 2026
by Andrea Faulds (@hikari_no_yume) Aug. 20, 2026
Aug. 20, 2026
2
3
[PATCH v9 0/1] MR11404: dxgi: Support GetSharedHandle() for UnityPlayer.dll
by Stian Low (@stianlow) Aug. 19, 2026
by Stian Low (@stianlow) Aug. 19, 2026
Aug. 19, 2026
2
2
[PATCH v26 0/3] MR8030: wineserver: Allow NtOpenFile with read-only files.
by Joel Holdsworth (@jhol) Aug. 19, 2026
by Joel Holdsworth (@jhol) Aug. 19, 2026
Aug. 19, 2026
3
4
Re: [PATCH v2 0/1] MR11666: winex11: Preserve fractional raw mouse motion. - approved
by Alexandre Julliard (@julliard) Aug. 19, 2026
by Alexandre Julliard (@julliard) Aug. 19, 2026
Aug. 19, 2026
1
0
Re: [PATCH v3 0/5] MR11707: wined3d: Various. - approved
by Alexandre Julliard (@julliard) Aug. 19, 2026
by Alexandre Julliard (@julliard) Aug. 19, 2026
Aug. 19, 2026
1
0
Re: [PATCH v2 0/1] MR11703: win32u: Allocate a proper opengl_context struct for internal contexts. - approved
by Alexandre Julliard (@julliard) Aug. 19, 2026
by Alexandre Julliard (@julliard) Aug. 19, 2026
Aug. 19, 2026
1
0
Re: [PATCH v2 0/1] MR11702: opengl32: Set glTable before calling init_client_context. - approved
by Alexandre Julliard (@julliard) Aug. 19, 2026
by Alexandre Julliard (@julliard) Aug. 19, 2026
Aug. 19, 2026
1
0
Re: [PATCH v2 0/1] MR11704: ntdll: Don't use entry thunk context in RtlRaiseException. - approved
by Alexandre Julliard (@julliard) Aug. 19, 2026
by Alexandre Julliard (@julliard) Aug. 19, 2026
Aug. 19, 2026
1
0
Re: [PATCH v2 0/2] MR11645: d3d10/stateblock: Fix mask checks for byte-sized fields. - approved
by Alexandre Julliard (@julliard) Aug. 19, 2026
by Alexandre Julliard (@julliard) Aug. 19, 2026
Aug. 19, 2026
1
0
Re: [PATCH v2 0/1] MR11658: d3dcompiler_46: Return E_NOINTERFACE from D3DReflect() for unsupported interfaces. - approved
by Alexandre Julliard (@julliard) Aug. 19, 2026
by Alexandre Julliard (@julliard) Aug. 19, 2026
Aug. 19, 2026
1
0