[PATCH v3 0/1] MR11659: server: Consider _MOVE_NOCOALESCE and _ABSOLUTE flags when merging mouse events.
by Paul Gofman (@gofman) Aug. 19, 2026
by Paul Gofman (@gofman) Aug. 19, 2026
Aug. 19, 2026
3
7
[PATCH v2 0/4] MR11706: Draft: advapi32/tests: Fix Win11 eventlog failures
by Ken Sharp (@imwellcushtymelike) Aug. 19, 2026
by Ken Sharp (@imwellcushtymelike) Aug. 19, 2026
Aug. 19, 2026
2
4
[PATCH v2 0/2] MR11705: opengl32: Some glGetFramebufferParameteriv fixes for framebuffer surfaces.
by Rémi Bernon (@rbernon) Aug. 19, 2026
by Rémi Bernon (@rbernon) Aug. 19, 2026
Aug. 19, 2026
2
3
[PATCH 0/1] MR11666: winex11: Preserve fractional raw mouse motion.
by Rüdiger Lenz (@ruedigerlenz) Aug. 19, 2026
by Rüdiger Lenz (@ruedigerlenz) Aug. 19, 2026
Aug. 19, 2026
3
5
[PATCH 0/4] MR11706: advapi32/tests: Fix Win11 failures
by Ken Sharp (@imwellcushtymelike) Aug. 19, 2026
by Ken Sharp (@imwellcushtymelike) Aug. 19, 2026
Aug. 19, 2026
2
4
Aug. 19, 2026
3
4
[PATCH 0/2] MR11705: opengl32: Some glGetFramebufferParameteriv fixes for framebuffer surfaces.
by Rémi Bernon (@rbernon) Aug. 19, 2026
by Rémi Bernon (@rbernon) Aug. 19, 2026
Aug. 19, 2026
2
2
[PATCH 0/2] MR11645: d3d10/stateblock: Fix mask checks for byte-sized fields.
by Nikolay Sivov (@nsivov) Aug. 19, 2026
by Nikolay Sivov (@nsivov) Aug. 19, 2026
Aug. 19, 2026
3
3
[PATCH 0/1] MR11704: ntdll: Don't use entry thunk context in RtlRaiseException.
by Jacek Caban (@jacek) Aug. 19, 2026
by Jacek Caban (@jacek) Aug. 19, 2026
Aug. 19, 2026
2
1
[PATCH 0/1] MR11703: win32u: Allocate a proper opengl_context struct for internal contexts.
by Rémi Bernon (@rbernon) Aug. 19, 2026
by Rémi Bernon (@rbernon) Aug. 19, 2026
Aug. 19, 2026
2
1