[PATCH v4 0/1] MR3111: opengl32: treat the PFD_SUPPORT_GDI flag to ChoosePixelFormat() as mandatory
by Damjan Jovanovic (@dj) June 26, 2023
by Damjan Jovanovic (@dj) June 26, 2023
June 26, 2023
3
3
[PATCH 0/1] MR233: vkd3d-shader: Unify static string arrays initialization pattern.
by Nikolay Sivov (@nsivov) June 26, 2023
by Nikolay Sivov (@nsivov) June 26, 2023
June 26, 2023
4
5
[PATCH 0/1] MR246: vkd3d-shader: Remove extra newlines from compiler messages.
by Nikolay Sivov (@nsivov) June 26, 2023
by Nikolay Sivov (@nsivov) June 26, 2023
June 26, 2023
5
4
[PATCH v2 0/1] MR242: configure: Include an atomic ordering parameter when checking __atomic_exchange_n() support.
by Conor McCarthy (@cmccarthy) June 26, 2023
by Conor McCarthy (@cmccarthy) June 26, 2023
June 26, 2023
4
4
[PATCH 0/2] MR237: vkd3d-shader/hlsl: Make sample count optional for SM4.1+.
by Nikolay Sivov (@nsivov) June 26, 2023
by Nikolay Sivov (@nsivov) June 26, 2023
June 26, 2023
6
6
[PATCH v5 0/8] MR216: vkd3d: Prepare for tiled resource support.
by Conor McCarthy (@cmccarthy) June 26, 2023
by Conor McCarthy (@cmccarthy) June 26, 2023
June 26, 2023
3
9
[PATCH v9 0/4] MR211: vkd3d-shader/hlsl: Support clip() intrinsic.
by Nikolay Sivov (@nsivov) June 26, 2023
by Nikolay Sivov (@nsivov) June 26, 2023
June 26, 2023
4
7
[PATCH v5 0/3] MR200: vkd3d-shader: Signature reflection API.
by Zebediah Figura (@zfigura) June 26, 2023
by Zebediah Figura (@zfigura) June 26, 2023
June 26, 2023
3
5
2
2
[PATCH v15 0/5] MR44: vkd3d-shader/dxil: Read and validate DXIL bitcode blocks.
by Conor McCarthy (@cmccarthy) June 26, 2023
by Conor McCarthy (@cmccarthy) June 26, 2023
June 26, 2023
3
6