Re: [PATCH v4 0/1] MR2837: wined3d: rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc
by Henri Verbeet (@hverbeet) June 26, 2023
by Henri Verbeet (@hverbeet) June 26, 2023
June 26, 2023
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[PATCH 0/1] MR3163: gdiplus: Removed unused argument in get_font_hfont
by David Kahurani (@kahurani) June 26, 2023
by David Kahurani (@kahurani) June 26, 2023
June 26, 2023
2
1
[PATCH v9 0/2] MR2068: comdlg32: Enable visual styles when showing IFileDialog.
by Vladislav Timonin (@vt) June 26, 2023
by Vladislav Timonin (@vt) June 26, 2023
June 26, 2023
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June 26, 2023
3
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[PATCH v3 0/2] MR240: vkd3d-shader: Add constant folding for the 'dot' operation.
by Nikolay Sivov (@nsivov) June 26, 2023
by Nikolay Sivov (@nsivov) June 26, 2023
June 26, 2023
3
8
[PATCH 0/1] MR3148: widl: Don't crash on nameless structs
by Fabian Maurer (@DarkShadow44) June 26, 2023
by Fabian Maurer (@DarkShadow44) June 26, 2023
June 26, 2023
3
2
[PATCH 0/1] MR3149: widl: Don't crash if an interface is missing an uuid
by Fabian Maurer (@DarkShadow44) June 26, 2023
by Fabian Maurer (@DarkShadow44) June 26, 2023
June 26, 2023
3
2
[PATCH 0/3] MR3158: explorer: Use CRT allocations, wide strings and non-prefixed trace macros.
by Rémi Bernon June 26, 2023
by Rémi Bernon June 26, 2023
June 26, 2023
2
4
[PATCH 0/1] MR3155: shell32: Make sure wcmd has enough space to hold the string.
by Jiajin Cui (@jin-king1) June 26, 2023
by Jiajin Cui (@jin-king1) June 26, 2023
June 26, 2023
3
3
[PATCH 0/3] MR3156: Misc: Remove superfluous casts to self
by Michael Stefaniuc (@mstefani) June 26, 2023
by Michael Stefaniuc (@mstefani) June 26, 2023
June 26, 2023
3
4