[PATCH v6 0/4] MR2864: gdiplus: Improve performance of GdipDrawImagePointsRect
by Bartosz Kosiorek (@gang65) May 23, 2023
by Bartosz Kosiorek (@gang65) May 23, 2023
May 23, 2023
2
5
[PATCH v3 0/5] MR206: vkd3d-shader/hlsl: Implement SampleCmp() method.
by Nikolay Sivov (@nsivov) May 22, 2023
by Nikolay Sivov (@nsivov) May 22, 2023
May 22, 2023
2
5
Re: [PATCH v2 0/5] MR2878: qcap: Audio capture filter implementation, part 4 of 4. - approved
by Alexandre Julliard (@julliard) May 22, 2023
by Alexandre Julliard (@julliard) May 22, 2023
May 22, 2023
1
0
Re: [PATCH v2 0/2] MR2877: uiautomationcore: A bug fix, and some header definitions. - approved
by Alexandre Julliard (@julliard) May 22, 2023
by Alexandre Julliard (@julliard) May 22, 2023
May 22, 2023
1
0
Re: [PATCH v7 0/1] MR2850: gdiplus: Fix GdipGetGenericFontFamily functions according to native gdiplus.dll - approved
by Alexandre Julliard (@julliard) May 22, 2023
by Alexandre Julliard (@julliard) May 22, 2023
May 22, 2023
1
0
Re: [PATCH v2 0/1] MR2871: winhttp: Fix a test failure. - approved
by Alexandre Julliard (@julliard) May 22, 2023
by Alexandre Julliard (@julliard) May 22, 2023
May 22, 2023
1
0
Re: [PATCH v2 0/2] MR2872: dinput: More BuildActionMap and work thread fixes. - approved
by Alexandre Julliard (@julliard) May 22, 2023
by Alexandre Julliard (@julliard) May 22, 2023
May 22, 2023
1
0
Re: [PATCH v3 0/1] MR2867: imm32: Don't erroneously start composition when handling IMC_SETOPENSTATUS. (#54965) - approved
by Alexandre Julliard (@julliard) May 22, 2023
by Alexandre Julliard (@julliard) May 22, 2023
May 22, 2023
1
0
Re: [PATCH v13 0/9] MR193: vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations. - approved
by Alexandre Julliard (@julliard) May 22, 2023
by Alexandre Julliard (@julliard) May 22, 2023
May 22, 2023
1
0
Re: [PATCH v6 0/1] MR203: vkd3d-shader/hlsl: Fold constant integral abs(). - approved
by Alexandre Julliard (@julliard) May 22, 2023
by Alexandre Julliard (@julliard) May 22, 2023
May 22, 2023
1
0