[PATCH v5 0/3] MR2864: gdiplus: Improve performance of GdipDrawImagePointsRect
by Bartosz Kosiorek (@gang65) May 22, 2023
by Bartosz Kosiorek (@gang65) May 22, 2023
May 22, 2023
3
5
[PATCH v6 0/1] MR2850: gdiplus: Fix GdipGetGenericFontFamily functions according to native gdiplus.dll
by Bartosz Kosiorek (@gang65) May 22, 2023
by Bartosz Kosiorek (@gang65) May 22, 2023
May 22, 2023
4
5
[PATCH 0/1] MR2865: gdiplus: Handle Windows style newline.
by David Kahurani (@kahurani) May 22, 2023
by David Kahurani (@kahurani) May 22, 2023
May 22, 2023
3
3
[PATCH v12 0/3] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) May 22, 2023
by Conor McCarthy (@cmccarthy) May 22, 2023
May 22, 2023
3
10
[PATCH v5 0/1] MR203: vkd3d-shader/hlsl: Fold constant integral abs().
by Ethan Lee (@flibitijibibo) May 22, 2023
by Ethan Lee (@flibitijibibo) May 22, 2023
May 22, 2023
4
3
[PATCH v12 0/9] MR193: vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
by Nikolay Sivov (@nsivov) May 22, 2023
by Nikolay Sivov (@nsivov) May 22, 2023
May 22, 2023
4
10
[PATCH v11 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) May 22, 2023
by Nikolay Sivov (@nsivov) May 22, 2023
May 22, 2023
4
3
[PATCH v2 0/2] MR208: vkd3d-shader/hlsl: Fix liveness of temps within loops.
by Francisco Casas (@fcasas) May 22, 2023
by Francisco Casas (@fcasas) May 22, 2023
May 22, 2023
5
12
[PATCH 0/5] MR205: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 5.
by Zebediah Figura (@zfigura) May 22, 2023
by Zebediah Figura (@zfigura) May 22, 2023
May 22, 2023
4
7
[PATCH v11 0/2] MR184: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) May 22, 2023
by Ethan Lee (@flibitijibibo) May 22, 2023
May 22, 2023
4
4