Re: [PATCH v2 0/1] MR2841: webservices: Handle WS_XML_BUFFER_TYPE in get_field_read_option(). - approved
by Alexandre Julliard (@julliard) May 18, 2023
by Alexandre Julliard (@julliard) May 18, 2023
May 18, 2023
1
0
Re: [PATCH v2 0/2] MR2836: d2d1: Implement IsSupported() for HWND target. - approved
by Alexandre Julliard (@julliard) May 18, 2023
by Alexandre Julliard (@julliard) May 18, 2023
May 18, 2023
1
0
Re: [PATCH v9 0/1] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL. - approved
by Alexandre Julliard (@julliard) May 18, 2023
by Alexandre Julliard (@julliard) May 18, 2023
May 18, 2023
1
0
May 18, 2023
4
6
Re: [PATCH v4 0/1] MR203: vkd3d-shader/hlsl: Fold constant integral abs().
by Ethan Lee (@flibitijibibo) May 18, 2023
by Ethan Lee (@flibitijibibo) May 18, 2023
May 18, 2023
1
0
Re: [PATCH v4 0/1] MR203: vkd3d-shader/hlsl: Fold constant integral abs().
by Giovanni Mascellani (@giomasce) May 18, 2023
by Giovanni Mascellani (@giomasce) May 18, 2023
May 18, 2023
1
0
[PATCH v5 0/2] MR2821: wined3d: Improve d3d8 compatibility of minification and magnification filters.
by Sebastian Mayr (@smayr) May 18, 2023
by Sebastian Mayr (@smayr) May 18, 2023
May 18, 2023
5
7
Re: [PATCH v4 0/1] MR203: vkd3d-shader/hlsl: Fold constant integral abs().
by Ethan Lee (@flibitijibibo) May 18, 2023
by Ethan Lee (@flibitijibibo) May 18, 2023
May 18, 2023
1
0
Re: [PATCH v4 0/1] MR203: vkd3d-shader/hlsl: Fold constant integral abs().
by Giovanni Mascellani (@giomasce) May 18, 2023
by Giovanni Mascellani (@giomasce) May 18, 2023
May 18, 2023
1
0
Re: [PATCH v4 0/1] MR203: vkd3d-shader/hlsl: Fold constant integral abs().
by Zebediah Figura (@zfigura) May 18, 2023
by Zebediah Figura (@zfigura) May 18, 2023
May 18, 2023
1
0