[PATCH 0/1] MR2837: wined3d: rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc
by Alistair Leslie-Hughes (@alesliehughes) May 17, 2023
by Alistair Leslie-Hughes (@alesliehughes) May 17, 2023
May 17, 2023
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Re: [PATCH v8 0/1] MR2690: mfreadwrite/tests: Add more tests for MFCreateSinkWriterFromURL. - approved
by Nikolay Sivov (@nsivov) May 17, 2023
by Nikolay Sivov (@nsivov) May 17, 2023
May 17, 2023
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[PATCH v8 0/7] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon May 17, 2023
by Rémi Bernon May 17, 2023
May 17, 2023
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May 17, 2023
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May 17, 2023
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[PATCH 0/1] MR2832: ntdll: Handle context overlap in call_user_exception_dispatcher() on x64.
by Paul Gofman (@gofman) May 16, 2023
by Paul Gofman (@gofman) May 16, 2023
May 16, 2023
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[PATCH 0/2] MR2821: wined3d: Improve d3d8 compatibility of minification and magnification filters.
by Sebastian Mayr (@smayr) May 16, 2023
by Sebastian Mayr (@smayr) May 16, 2023
May 16, 2023
3
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[PATCH 0/2] MR208: vkd3d-shader/hlsl: Fix liveness of temps within loops.
by Francisco Casas (@fcasas) May 16, 2023
by Francisco Casas (@fcasas) May 16, 2023
May 16, 2023
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[PATCH v3 0/2] MR2314: user32/tests: Do not stop checking the message list when skipping an optional or unsupported message.
by Zebediah Figura (@zfigura) May 16, 2023
by Zebediah Figura (@zfigura) May 16, 2023
May 16, 2023
2
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[PATCH 0/1] MR2831: mfmediaengine: Implement GetNumberOfStreams().
by Nikolay Sivov (@nsivov) May 16, 2023
by Nikolay Sivov (@nsivov) May 16, 2023
May 16, 2023
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