Re: [PATCH v3 0/1] MR2678: win32u: Partially implement NtUserDisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE). - approved
by Alexandre Julliard (@julliard) May 1, 2023
by Alexandre Julliard (@julliard) May 1, 2023
May 1, 2023
1
0
Re: [PATCH v3 0/1] MR183: vkd3d-shader/hlsl: Always specify resource on intrinsic_tex(). - approved
by Alexandre Julliard (@julliard) May 1, 2023
by Alexandre Julliard (@julliard) May 1, 2023
May 1, 2023
1
0
Re: [PATCH v13 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic. - approved
by Alexandre Julliard (@julliard) May 1, 2023
by Alexandre Julliard (@julliard) May 1, 2023
May 1, 2023
1
0
Re: [PATCH v2 0/5] MR177: vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input. - approved
by Alexandre Julliard (@julliard) May 1, 2023
by Alexandre Julliard (@julliard) May 1, 2023
May 1, 2023
1
0
Re: [PATCH v11 0/13] MR148: vkd3d-shader/hlsl: Support semantics for array types. - approved
by Alexandre Julliard (@julliard) May 1, 2023
by Alexandre Julliard (@julliard) May 1, 2023
May 1, 2023
1
0
Re: [PATCH v6 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Rémi Bernon May 1, 2023
by Rémi Bernon May 1, 2023
May 1, 2023
1
0
Re: [PATCH v3 0/1] MR499: server: Allow cancelling alerted asyncs.
by Zebediah Figura (@zfigura) May 1, 2023
by Zebediah Figura (@zfigura) May 1, 2023
May 1, 2023
1
0
[PATCH v4 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
2
2
[PATCH 0/1] MR2730: include: Add DXGI_DEBUG_D3D11 in d3d11sdklayers.idl
by Biswapriyo Nath (@Biswa96) May 1, 2023
by Biswapriyo Nath (@Biswa96) May 1, 2023
May 1, 2023
4
4
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) May 1, 2023
by Zebediah Figura (@zfigura) May 1, 2023
May 1, 2023
1
0