Re: [PATCH v6 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Zebediah Figura (@zfigura) May 1, 2023
by Zebediah Figura (@zfigura) May 1, 2023
May 1, 2023
1
0
[PATCH 0/1] MR2728: gdiplus: Traverse and draw the whole string
by David Kahurani (@kahurani) May 1, 2023
by David Kahurani (@kahurani) May 1, 2023
May 1, 2023
4
3
[PATCH 0/4] MR2731: Draft: Initial support for FILE_DISPOSITION_INFORMATION_EX
by Joel Holdsworth (@jhol) May 1, 2023
by Joel Holdsworth (@jhol) May 1, 2023
May 1, 2023
3
6
[PATCH v3 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
4
3
[PATCH 0/8] MR2729: printing: Use EMF spool files while printing.
by Piotr Caban (@piotr) May 1, 2023
by Piotr Caban (@piotr) May 1, 2023
May 1, 2023
3
9
[PATCH v2 0/1] MR183: vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
by Francisco Casas (@fcasas) May 1, 2023
by Francisco Casas (@fcasas) May 1, 2023
May 1, 2023
5
4
[PATCH v12 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
3
4
[PATCH 0/5] MR177: vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input.
by Zebediah Figura (@zfigura) May 1, 2023
by Zebediah Figura (@zfigura) May 1, 2023
May 1, 2023
5
13
[PATCH v10 0/13] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) May 1, 2023
by Francisco Casas (@fcasas) May 1, 2023
May 1, 2023
5
17
[PATCH v5 0/3] MR188: vkd3d-shader/tpf: Add support for emitting sample_l instructions
by Ethan Lee (@flibitijibibo) May 1, 2023
by Ethan Lee (@flibitijibibo) May 1, 2023
May 1, 2023
4
7