[PATCH v3 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 21, 2023
by Ethan Lee (@flibitijibibo) April 21, 2023
April 21, 2023
2
2
[PATCH v8 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
2
1
[PATCH 0/4] MR2682: uiautomationcore: Focused element retrieval, and a deadlock fix.
by Connor McAdams (@cmcadams) April 21, 2023
by Connor McAdams (@cmcadams) April 21, 2023
April 21, 2023
3
8
Re: [PATCH v4 0/1] MR2675: mfreadwrite: Fix an address of operator typo. - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
Re: [PATCH v2 0/1] MR2685: msvcrt: Fix crash when rethrowing after a non-C++ exception on x86_64. - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
Re: [PATCH v11 0/5] MR2476: winewayland.drv: part 2: Display configuration enhancements - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
Re: [PATCH v2 0/1] MR175: vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic(). - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
[PATCH v3 0/1] MR2675: Draft: mfreadwrite: Fix an address of operator typo.
by Ziqing Hui (@zhui) April 21, 2023
by Ziqing Hui (@zhui) April 21, 2023
April 21, 2023
3
3
Re: [PATCH v11 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops. - approved
by Alexandre Julliard (@julliard) April 21, 2023
by Alexandre Julliard (@julliard) April 21, 2023
April 21, 2023
1
0
[PATCH 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 21, 2023
by Ethan Lee (@flibitijibibo) April 21, 2023
April 21, 2023
2
2