Re: [PATCH v5 0/1] MR2413: comctl32: Fix the problem that listview cannot display all files.
by Nikolay Sivov (@nsivov) April 22, 2023
by Nikolay Sivov (@nsivov) April 22, 2023
April 22, 2023
1
0
[PATCH v5 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section.
by Alex Henrie (@alexhenrie) April 22, 2023
by Alex Henrie (@alexhenrie) April 22, 2023
April 22, 2023
4
5
[PATCH v9 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 22, 2023
by Nikolay Sivov (@nsivov) April 22, 2023
April 22, 2023
2
1
[PATCH v6 0/10] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 22, 2023
by Davide Beatrici (@davidebeatrici) April 22, 2023
April 22, 2023
3
22
[PATCH 0/4] MR2695: wine{alsa,coreaudio,oss,pulse}: Use dedicated macros to call interface functions.
by Davide Beatrici (@davidebeatrici) April 22, 2023
by Davide Beatrici (@davidebeatrici) April 22, 2023
April 22, 2023
3
5
[PATCH 0/4] MR2694: wine{alsa,coreaudio,oss,pulse}: Implement functions to lock and unlock sessions.
by Davide Beatrici (@davidebeatrici) April 22, 2023
by Davide Beatrici (@davidebeatrici) April 22, 2023
April 22, 2023
3
5
[PATCH 0/7] MR2693: gdi32: EMF palette recording improvements.
by Piotr Caban (@piotr) April 22, 2023
by Piotr Caban (@piotr) April 22, 2023
April 22, 2023
4
9
[PATCH v2 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 21, 2023
by Francisco Casas (@fcasas) April 21, 2023
April 21, 2023
4
29
[PATCH v4 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 21, 2023
by Ethan Lee (@flibitijibibo) April 21, 2023
April 21, 2023
2
3
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Henri Verbeet (@hverbeet) April 21, 2023
by Henri Verbeet (@hverbeet) April 21, 2023
April 21, 2023
1
0