[PATCH v15 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
6
[PATCH 0/1] MR125: vkd3d: Print the thread id in trace messages from PE builds.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
5
8
[PATCH v5 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 3, 2023
by Francisco Casas (@fcasas) April 3, 2023
April 3, 2023
3
11
[PATCH v2 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
2
1
[PATCH v3 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 3, 2023
by Jinoh Kang (@iamahuman) April 3, 2023
April 3, 2023
3
6
[PATCH v4 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 3, 2023
by Jinoh Kang (@iamahuman) April 3, 2023
April 3, 2023
2
5
[PATCH 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 3, 2023
by Jinoh Kang (@iamahuman) April 3, 2023
April 3, 2023
2
9
[PATCH 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
3
4
[PATCH 0/2] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
3
3
[PATCH v3 0/2] MR2561: widl: Add support for composable attribute.
by Mohamad Al-Jaf (@maljaf) April 3, 2023
by Mohamad Al-Jaf (@maljaf) April 3, 2023
April 3, 2023
3
5