Re: [PATCH v4 0/2] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v2 0/1] MR121: vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class". - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v4 0/2] MR109: vkd3d-shader/hlsl: Improve handling of builtin aliases "matrix" and "vector". - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
Re: [PATCH v16 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase. - approved
by Alexandre Julliard (@julliard) April 3, 2023
by Alexandre Julliard (@julliard) April 3, 2023
April 3, 2023
1
0
April 3, 2023
3
2
[PATCH 0/5] MR2566: uiautomationcore: Initial default ProviderType_BaseHwnd clientside provider implementation.
by Connor McAdams (@cmcadams) April 3, 2023
by Connor McAdams (@cmcadams) April 3, 2023
April 3, 2023
3
7
Re: [PATCH v2 0/1] MR2439: ntoskrnl: Free memory before pointer gets set to NULL.
by Etaash Mathamsetty (@etaash.mathamsetty) April 3, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) April 3, 2023
April 3, 2023
1
0
[PATCH 0/2] MR133: tests: Make test context information nestable.
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
4
5
[PATCH v6 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 3, 2023
by Francisco Casas (@fcasas) April 3, 2023
April 3, 2023
2
11
[PATCH v3 0/6] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 3, 2023
by Alexandros Frantzis (@afrantzis) April 3, 2023
April 3, 2023
3
11