Re: [PATCH v2 0/1] MR2358: gdi32: Improve EMR_CREATEDIBPATTERNBRUSHPT playback. - approved
by Alexandre Julliard (@julliard) March 9, 2023
by Alexandre Julliard (@julliard) March 9, 2023
March 9, 2023
1
0
Re: [PATCH v3 0/11] MR2354: imm32: Test and stub ImmLoadIME / ImmFreeLayout. - approved
by Alexandre Julliard (@julliard) March 9, 2023
by Alexandre Julliard (@julliard) March 9, 2023
March 9, 2023
1
0
Re: [PATCH v6 0/5] MR2296: Always use the user images for the D3D12 swapchain - approved
by Alexandre Julliard (@julliard) March 9, 2023
by Alexandre Julliard (@julliard) March 9, 2023
March 9, 2023
1
0
Re: [PATCH v4 0/7] MR2336: mshtml: Assume navigation can happen during callbacks. - approved
by Alexandre Julliard (@julliard) March 9, 2023
by Alexandre Julliard (@julliard) March 9, 2023
March 9, 2023
1
0
Re: [PATCH v5 0/10] MR2217: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough. - approved
by Alexandre Julliard (@julliard) March 9, 2023
by Alexandre Julliard (@julliard) March 9, 2023
March 9, 2023
1
0
[PATCH v2 0/11] MR2354: imm32: Test and stub ImmLoadIME / ImmFreeLayout.
by Rémi Bernon March 9, 2023
by Rémi Bernon March 9, 2023
March 9, 2023
2
17
Re: [PATCH v2 0/1] MR116: vkd3d-shader/hlsl: Fix some memory leaks in the function call rule. - approved
by Alexandre Julliard (@julliard) March 9, 2023
by Alexandre Julliard (@julliard) March 9, 2023
March 9, 2023
1
0
Re: [PATCH v2 0/2] MR120: build: Shader test fixes. - approved
by Alexandre Julliard (@julliard) March 9, 2023
by Alexandre Julliard (@julliard) March 9, 2023
March 9, 2023
1
0
Re: [PATCH v2 0/1] MR119: vkd3d-shader/hlsl: Use array element type for array's regset. - approved
by Alexandre Julliard (@julliard) March 9, 2023
by Alexandre Julliard (@julliard) March 9, 2023
March 9, 2023
1
0
March 9, 2023
1
0