[PATCH v2 0/1] MR92: vkd3d-shader/hlsl: Write SM4 break instructions.
by Giovanni Mascellani (@giomasce) Feb. 15, 2023
by Giovanni Mascellani (@giomasce) Feb. 15, 2023
Feb. 15, 2023
4
4
[PATCH v2 0/1] MR90: vkd3d-shader/hlsl: Improve mul vs dp* selection for dot().
by Nikolay Sivov (@nsivov) Feb. 15, 2023
by Nikolay Sivov (@nsivov) Feb. 15, 2023
Feb. 15, 2023
4
3
Feb. 15, 2023
2
5
[PATCH v2 0/4] MR2208: msvcrt: Improve error handling in getenv.
by Piotr Caban (@piotr) Feb. 15, 2023
by Piotr Caban (@piotr) Feb. 15, 2023
Feb. 15, 2023
3
5
Re: [PATCH v5 0/1] MR80: vkd3d-shader/hlsl: Support reflect() intrinsic.
by Giovanni Mascellani (@giomasce) Feb. 15, 2023
by Giovanni Mascellani (@giomasce) Feb. 15, 2023
Feb. 15, 2023
1
0
Feb. 15, 2023
4
20
Feb. 15, 2023
2
4
[PATCH 0/1] MR2188: vbscript: Fix compile when statement after ElseIf or after separator
by Jason Millard (@jsm174) Feb. 15, 2023
by Jason Millard (@jsm174) Feb. 15, 2023
Feb. 15, 2023
3
2
[PATCH 0/5] MR2207: dinput: Stop using LL hooks for DInput >= 8 keyboard, merge acquired device lists together.
by Rémi Bernon Feb. 15, 2023
by Rémi Bernon Feb. 15, 2023
Feb. 15, 2023
2
6
Re: [PATCH v5 0/1] MR80: vkd3d-shader/hlsl: Support reflect() intrinsic.
by Nikolay Sivov (@nsivov) Feb. 15, 2023
by Nikolay Sivov (@nsivov) Feb. 15, 2023
Feb. 15, 2023
1
0