Feb. 13, 2023
2
6
[PATCH v7 0/7] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
Feb. 13, 2023
2
7
[PATCH v8 0/10] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) Feb. 13, 2023
by Francisco Casas (@fcasas) Feb. 13, 2023
Feb. 13, 2023
4
13
[PATCH v6 0/6] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
Feb. 13, 2023
3
8
[PATCH 0/3] MR87: vkd3d: Hold locks to read protected variables
by Giovanni Mascellani (@giomasce) Feb. 13, 2023
by Giovanni Mascellani (@giomasce) Feb. 13, 2023
Feb. 13, 2023
4
12
Feb. 13, 2023
4
13
[PATCH 0/4] MR89: vkd3d-shader/hlsl: Improve support for logarithmic functions.
by Nikolay Sivov (@nsivov) Feb. 13, 2023
by Nikolay Sivov (@nsivov) Feb. 13, 2023
Feb. 13, 2023
4
6
Feb. 13, 2023
3
6
Feb. 13, 2023
2
12
Feb. 13, 2023
1
1