Feb. 10, 2023
2
13
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4
Feb. 10, 2023
3
15
[PATCH v7 0/3] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) Feb. 10, 2023
by Steve Schnepp (@steveschnepp) Feb. 10, 2023
Feb. 10, 2023
2
3
[PATCH 0/1] MR2155: services: Avoid calling RtlInitUnicodeString on a static constant.
by Alex Henrie (@alexhenrie) Feb. 10, 2023
by Alex Henrie (@alexhenrie) Feb. 10, 2023
Feb. 10, 2023
2
1
[PATCH 0/4] MR2154: user32/tests: Test WM_DEVICECHANGE Unicode conversion.
by Zebediah Figura (@zfigura) Feb. 9, 2023
by Zebediah Figura (@zfigura) Feb. 9, 2023
Feb. 9, 2023
3
5
[PATCH v6 0/3] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) Feb. 9, 2023
by Steve Schnepp (@steveschnepp) Feb. 9, 2023
Feb. 9, 2023
2
3
Feb. 9, 2023
3
3
[PATCH 0/1] MR2148: http: Avoid calling RtlInitUnicodeString on a constant.
by Alex Henrie (@alexhenrie) Feb. 9, 2023
by Alex Henrie (@alexhenrie) Feb. 9, 2023
Feb. 9, 2023
3
2
[PATCH v5 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 9, 2023
by Conor McCarthy (@cmccarthy) Feb. 9, 2023
Feb. 9, 2023
2
5