[PATCH v3 0/6] MR53: vkd3d-shader/hlsl: transpose(), smoothstep(), and properly convert args of element-wise intrinsics.
by Francisco Casas (@fcasas) Jan. 3, 2023
by Francisco Casas (@fcasas) Jan. 3, 2023
Jan. 3, 2023
3
8
[PATCH v2 0/5] MR1901: dinput/tests: Add more W.G.I effect direction tests.
by Rémi Bernon Jan. 3, 2023
by Rémi Bernon Jan. 3, 2023
Jan. 3, 2023
1
6
[PATCH 0/5] MR1901: dinput/tests: Add more W.G.I effect direction tests.
by Rémi Bernon Jan. 3, 2023
by Rémi Bernon Jan. 3, 2023
Jan. 3, 2023
2
6
[PATCH v2 0/1] MR1884: d3d8: Filter out redundant buffer discards.
by Zebediah Figura (@zfigura) Jan. 3, 2023
by Zebediah Figura (@zfigura) Jan. 3, 2023
Jan. 3, 2023
3
2
[PATCH v2 0/2] MR1886: Fixing paste errors on edit control in Win10+.
by eric pouech (@epo) Jan. 2, 2023
by eric pouech (@epo) Jan. 2, 2023
Jan. 2, 2023
2
3
[PATCH 0/1] MR1900: dbghelp: In dwarf debug info, use the same name of anonymous UDT as pdb.
by eric pouech (@epo) Jan. 2, 2023
by eric pouech (@epo) Jan. 2, 2023
Jan. 2, 2023
2
1
[PATCH v7 0/4] MR1578: ntdll: TlsIndex should not actually contain tls indices
by Evan Tang (@etang-cw) Jan. 2, 2023
by Evan Tang (@etang-cw) Jan. 2, 2023
Jan. 2, 2023
3
6
[PATCH v3 0/4] MR1894: ntdll: heap verification improvements
by Jinoh Kang (@iamahuman) Jan. 2, 2023
by Jinoh Kang (@iamahuman) Jan. 2, 2023
Jan. 2, 2023
3
5
[PATCH v2 0/4] MR1894: ntdll: heap verification improvements
by Jinoh Kang (@iamahuman) Jan. 2, 2023
by Jinoh Kang (@iamahuman) Jan. 2, 2023
Jan. 2, 2023
3
6
Jan. 2, 2023
3
7