[PATCH v3 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Nikolay Sivov (@nsivov) Dec. 15, 2022
by Nikolay Sivov (@nsivov) Dec. 15, 2022
Dec. 15, 2022
3
10
[PATCH v5 0/3] MR1820: bcrypt: Use privkey if pubkey is absent in key_asymmetric_encrypt().
by Paul Gofman (@gofman) Dec. 15, 2022
by Paul Gofman (@gofman) Dec. 15, 2022
Dec. 15, 2022
4
6
[PATCH v2 0/1] MR1821: bcrypt: Use volatile type cast to zero magic values before free.
by Paul Gofman (@gofman) Dec. 15, 2022
by Paul Gofman (@gofman) Dec. 15, 2022
Dec. 15, 2022
2
2
[PATCH 0/1] MR1821: bcrypt: Use volatile type cast to zero magic values before free.
by Paul Gofman (@gofman) Dec. 15, 2022
by Paul Gofman (@gofman) Dec. 15, 2022
Dec. 15, 2022
4
3
[PATCH v4 0/3] MR1820: bcrypt: Use privkey if pubkey is absent in key_asymmetric_encrypt().
by Paul Gofman (@gofman) Dec. 15, 2022
by Paul Gofman (@gofman) Dec. 15, 2022
Dec. 15, 2022
2
3
[PATCH v3 0/3] MR1820: bcrypt: Use privkey if pubkey is absent in key_asymmetric_encrypt().
by Paul Gofman (@gofman) Dec. 15, 2022
by Paul Gofman (@gofman) Dec. 15, 2022
Dec. 15, 2022
2
4
Dec. 15, 2022
2
6
[PATCH 0/1] MR1816: win32u: Account for 16-bit instances in find_class().
by Sven Baars (@sbaars) Dec. 15, 2022
by Sven Baars (@sbaars) Dec. 15, 2022
Dec. 15, 2022
3
2
[PATCH v2 0/2] MR1820: bcrypt: Use privkey if pubkey is absent in key_asymmetric_encrypt().
by Paul Gofman (@gofman) Dec. 15, 2022
by Paul Gofman (@gofman) Dec. 15, 2022
Dec. 15, 2022
4
5
[PATCH v2 0/1] MR1778: dwrite: Handle memory allocation failure in bidi_compute_bracket_pairs (cppcheck).
by Alex Henrie (@alexhenrie) Dec. 15, 2022
by Alex Henrie (@alexhenrie) Dec. 15, 2022
Dec. 15, 2022
3
2