[PATCH v2 0/1] MR945: msi: Disable FS redirection for temporary file in cabinet_copy_file().
by Paul Gofman (@gofman) Sept. 28, 2022
by Paul Gofman (@gofman) Sept. 28, 2022
Sept. 28, 2022
3
3
[PATCH v5 0/4] MR908: uiautomationcore: Add more nested node features.
by Connor McAdams (@cmcadams) Sept. 28, 2022
by Connor McAdams (@cmcadams) Sept. 28, 2022
Sept. 28, 2022
2
5
[PATCH 0/1] MR954: tests: Print unhandled exception messages in colour.
by Francois Gouget (@fgouget) Sept. 28, 2022
by Francois Gouget (@fgouget) Sept. 28, 2022
Sept. 28, 2022
2
1
[PATCH v2 0/1] MR948: winegstreamer: Fix memory leak in get_available_media_type (Coverity).
by Alex Henrie (@alexhenrie) Sept. 28, 2022
by Alex Henrie (@alexhenrie) Sept. 28, 2022
Sept. 28, 2022
3
2
[PATCH 0/1] MR948: winegstreamer: Fix memory leak in get_available_media_type (Coverity).
by Alex Henrie (@alexhenrie) Sept. 28, 2022
by Alex Henrie (@alexhenrie) Sept. 28, 2022
Sept. 28, 2022
3
4
[PATCH v3 0/2] MR930: Add tests for GetConsoleTitle() and return correct title length
by Hugh McMaster (@hmc) Sept. 28, 2022
by Hugh McMaster (@hmc) Sept. 28, 2022
Sept. 28, 2022
4
7
[PATCH v2 0/1] MR24: include: Add missing vkd3d_shader_compile() transformations.
by Giovanni Mascellani (@giomasce) Sept. 28, 2022
by Giovanni Mascellani (@giomasce) Sept. 28, 2022
Sept. 28, 2022
3
2
[PATCH 0/4] MR22: vkd3d-shader/hlsl: Add and use constant node creation helpers.
by Zebediah Figura (@zfigura) Sept. 28, 2022
by Zebediah Figura (@zfigura) Sept. 28, 2022
Sept. 28, 2022
4
6
[PATCH 0/1] MR24: include: Add missing vkd3d_shader_compile() transformations.
by Giovanni Mascellani (@giomasce) Sept. 28, 2022
by Giovanni Mascellani (@giomasce) Sept. 28, 2022
Sept. 28, 2022
2
1
[PATCH 0/2] MR952: winevulkan: Separate 32-bit and 64-bit conversion functions.
by Jacek Caban (@jacek) Sept. 28, 2022
by Jacek Caban (@jacek) Sept. 28, 2022
Sept. 28, 2022
2
2