[PATCH v9 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 4, 2025
by Vibhav Pant (@vibhavp) Aug. 4, 2025
Aug. 4, 2025
2
5
[PATCH v8 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 4, 2025
by Vibhav Pant (@vibhavp) Aug. 4, 2025
Aug. 4, 2025
3
12
Re: [PATCH v2 0/1] MR8532: winegstreamer: Force h264parse to output 'au' aligned byte-stream.
by Brendan McGrath (@redmcg) Aug. 4, 2025
by Brendan McGrath (@redmcg) Aug. 4, 2025
Aug. 4, 2025
1
0
[PATCH v7 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) Aug. 4, 2025
by Vibhav Pant (@vibhavp) Aug. 4, 2025
Aug. 4, 2025
3
12
[PATCH 0/1] MR8698: Draft: winemac: Ensure OpenGL backbuffer size is updated when emulated display mode changes.
by Brendan Shanks (@bshanks) Aug. 4, 2025
by Brendan Shanks (@bshanks) Aug. 4, 2025
Aug. 4, 2025
3
4
Re: [PATCH v5 0/5] MR8504: winemac: Get rid of unnecessary child window views. - approved
by Brendan Shanks (@bshanks) Aug. 4, 2025
by Brendan Shanks (@bshanks) Aug. 4, 2025
Aug. 4, 2025
1
0
Re: [PATCH v5 0/5] MR8504: winemac: Get rid of unnecessary child window views.
by Brendan Shanks (@bshanks) Aug. 4, 2025
by Brendan Shanks (@bshanks) Aug. 4, 2025
Aug. 4, 2025
1
0
Re: [PATCH v6 0/2] MR8635: oleaut32: Fix VarAnd string conversion length handling
by Nikolay Sivov (@nsivov) Aug. 4, 2025
by Nikolay Sivov (@nsivov) Aug. 4, 2025
Aug. 4, 2025
1
0
[PATCH v4 0/8] MR8706: joy.cpl: Display windows.gaming.input raw and gamepad devices.
by Rémi Bernon Aug. 4, 2025
by Rémi Bernon Aug. 4, 2025
Aug. 4, 2025
1
8
Re: [PATCH v2 0/1] MR8532: winegstreamer: Force h264parse to output 'au' aligned byte-stream.
by Tim Clem (@tclem) Aug. 4, 2025
by Tim Clem (@tclem) Aug. 4, 2025
Aug. 4, 2025
1
0