On Wed Apr 29 14:01:09 2026 +0000, Yuxuan Shui wrote:
can we maybe conclude odd width video is bugged on Windows? IMO we shouldn't bother about raw video directly in containers, it's uncommon and unlikely to be ever encountered in practice: it's just completely inefficient to store raw video frames in a file and except for debugging and testing purposes I have never seen it done. In addition, it's not what the games are doing and therefore changing the way it's done is not going to fix their broken expectations.
The broken applications are broken because expect an actual decoding / conversion pipeline to be there, and their expectations are coming from the decoder / converter behaviors, which are the components that may add extra buffer alignment for performance reasons. We should fix our decoder / converters if they don't align buffers properly, but I believe they now mostly do, and we should then make sure we use them in actual pipelines as well. Anything else is pointless. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10654#note_138199