May 14, 2026
7:14 a.m.
Star Wars Starfighter depends upon `Reset()` failing when it tries to enable multisampling, because it calls `LockRect()` on the back buffer, leaving it in WINED3D_LOCATION_SYSMEM which later hits "Not supported for multisample textures" in `wined3d_texture_gl_upload_data()`. -- v2: wined3d: Disallow locking of multisampled back buffers. d3d8: Do not support multisampling for 16-bit formats. d3d9/tests: Test format multisampling support. d3d8/tests: Test format multisampling support. https://gitlab.winehq.org/wine/wine/-/merge_requests/10874