May 15, 2026
7:49 a.m.
On Fri May 15 07:49:04 2026 +0000, Elizabeth Figura wrote:
There's probably a way you're supposed to deal with those segment problems, but I never found segments to be an intuitive abstraction, so I'm in favor of not using them. However, is QC going to work right? Don't we need to do the opposite bias to account for that? I mostly just would like to understand where these offsets are coming from in the first place, and why they differ between GStreamer and Windows. But I don't think it's unreasonable to take this even without that understanding... I actually has the game that have such this issue, and its video. did you need its ffprobe -show_packets result ?
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/10864#note_139943