Aug. 25, 2026
7:19 a.m.
-- v2: win32u: Create textures for the FBO single sampled surfaces. opengl32: Always isolate some object names allocated in win32u. win32u: Avoid requiring OpenGL 4.5 for the framebuffer surface. win32u: Initialize framebuffer attachment storage before binding them. opengl32: Use the drawable latched virtual size for front buffer emulation. opengl32: Use the drawable latched virtual size for multisample resolve. https://gitlab.winehq.org/wine/wine/-/merge_requests/11725