On Fri May 15 11:39:20 2026 +0000, Stefan Dösinger wrote:
Oh and I also believe I took care of swapchain texture shader resource views when I implemented swapchain rotation. But that was 10 years ago, so maybe my memory is wrong. Or we decided to ignore the issue until we spot a game that actually needs it. Thanks for feedback and additional games/cases to test.
@hverbeet, I'll make the changes you recommend for next push. @stefan, Empire Earth has issues with cursor not clearing after window loses and regains focus which may be related to swap rotation: https://bugs.winehq.org/show_bug.cgi?id=58308 https://bugs.winehq.org/buglist.cgi?quicksearch=Empire%20Earth%20 I'll revisit these and seek out similar games to expand test cases for next push. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10567#note_140039