April 21, 2026
8:56 a.m.
On Thu Apr 9 10:46:02 2026 +0000, Conor McCarthy wrote:
Yes, this is to support a game which uses one, but we have seen performance issues when playing very high-res videos, so maybe there's something to gain by switching some of ours over. @rbernon did some work in this direction with !3139. Could you maybe check if there is anything to be reused from it? I'm not sure if we necessarily need to wrap every transform in such async wrapper, but maybe it's something to consider. If it creates a single code path for all transform types.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/10606#note_137223