On Fri Aug 21 19:10:25 2026 +0000, Nikolay Sivov wrote:
I think this should be explored further and fixed by FAudio project. I don't think it's possible, the WMA decoding feature using an MF transform was added specifically for better Wine integration and because it's not really possible to embed a WMA decoder directly in FAudio for various reasons.
While FAudio probably doesn't care very much about this not working for one game (they are basically more interested in easing the porting of games, which usually includes converting the WMA to a different free codec), we could simply have a simple diff in Wine that uses a non-COM interface to instantiate this decoder, the same way we do in ir50_32. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/11717#note_149561