On Tue May 12 00:17:56 2026 +0000, Dzmitry Keremsha wrote:
No, no drift at all. Thanks a lot for your work! As to why PULSE_LATENCY_MSEC is needed in this specific scenario - I don't know either, no light games when using Proton requires it, and only a very rare heavy game does. This underflow bothers me a bit cause there was a huge jump in time, which has not happened since either - I've had absolutely normal underflows since. Will try to test Honkai, although this game would require Proton. It has two independent streams To clarify - it just crackles with Wine and Stardew without PULSE_LATENCY_MSEC somehow, so I have to raise latency because to test pa_held_bytes I need a continuous stream.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/10792#note_139511