May 15, 2026
4:52 p.m.
The game depends on `CheckDeviceMultiSampleType()` failing because otherwise it tries to lock a multisampled backbuffer. This can't be fixed upstream.
Huh, why not? I don't see anything wrong with reporting no multisampling support for that format. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10874#note_140055